Research Problem

Against this background of practice, the research problem the Shadowplay project will address is the creation of a conceptual foundation and vocabulary to express the possibilities of game illumination, and to specify how lighting techniques can be applied within game design As we have seen, lighting a game exists as a special competency within the workflow of the games industry. Although design principles have been generated for the lighting of computer-generated animation (Callahan, 1999), no such effort has been made for game design.