Malmö University School of Arts and Communication (K3)
10 December 2005, 10.00-16.00
Introduction and welcome, Simon Niedenthal
I. Keynote:
10.00-11.00: Bernard Perron (University of Montréal): Between light and shadow, the emotional experience in ICO and SILENT HILL 2
II. Light:
11.00-12.00: Joseph Zupko (Penn State University): Exploring concepts of Lighting Design for 3D Video Games: Theory and Practice
12.00-12.45: LUNCH
12.45-13.15: Magnus Bergholtz (Southend Interactive): Game lighting and techniques on different platforms: Xbox360 to PC to PSP to Mobile
III. Sound:
13.15-14.00: Anders-Petter Andersson and students (Kristianstad University): Rez and the vocabulary of interactive sound
IV. Emotion and research methodology
14.00-14.45: Charlotte Sennersten and Craig Lindley (University of Gotland/Blekinge Technical University): A Cognitive Approach to Understanding Game Aesthetics and Emotion
14.45-15.00: Igor Knez (University of Gävle) and Simon Niedenthal (Malmö University): Affect in digital games: a self-reported evaluation tool within a multidisciplinary research project
V. Round table on Resident Evil 4
15.00-16.00: Bernard Perron, Anders-Petter Andersson, Martin Berglund (Malmö University), Magnus Bergholtz, Kim Nordström (Bad Robot), Simon Niedenthal