Project Blogg

Game aesthetics and emotion symposium

Malmö University School of Arts and Communication (K3)

10 December 2005, 10.00-16.00

Introduction and welcome, Simon Niedenthal

I. Keynote:

10.00-11.00: Bernard Perron (University of Montréal): Between light and shadow, the emotional experience in ICO and SILENT HILL 2

II. Light:

11.00-12.00: Joseph Zupko (Penn State University): Exploring concepts of Lighting Design for 3D Video Games: Theory and Practice

12.00-12.45: LUNCH

12.45-13.15: Magnus Bergholtz (Southend Interactive): Game lighting and techniques on different platforms: Xbox360 to PC to PSP to Mobile

III. Sound:

13.15-14.00: Anders-Petter Andersson and students (Kristianstad University): Rez and the vocabulary of interactive sound

IV. Emotion and research methodology

14.00-14.45: Charlotte Sennersten and Craig Lindley (University of Gotland/Blekinge Technical University): A Cognitive Approach to Understanding Game Aesthetics and Emotion

14.45-15.00: Igor Knez (University of Gävle) and Simon Niedenthal (Malmö University): Affect in digital games: a self-reported evaluation tool within a multidisciplinary research project

V. Round table on Resident Evil 4

15.00-16.00: Bernard Perron, Anders-Petter Andersson, Martin Berglund (Malmö University), Magnus Bergholtz, Kim Nordström (Bad Robot), Simon Niedenthal