A city square has many possibilities. People can walk around freely and there are seldom any restrictions of where to walk. Even though people can choose whichever path they want to, they are usually following the invisible paths created by pedestrians using the architecture. This means that people crossing a city square from point A to point B actually walk where other people walk. As the invisible path emerges from the pedestrians and the city square’s architecture we want to pick up this invisible path and visualize it. The paths we walk in the forest have not been built. It is the people who have walked there for years who have created them.
Similar to the way paths are created in forests, we want to create the same phenomena in the modern urban city by visualizing how paths emerge from pedestrians. In a city square, just like in the forest, there are paths facing several different directions and some have been walked more than others and vice versa.
Over time paths will be revealed and walking patterns will represented on the ground. The feedback will remain ambient until the pedestrian starts to using the paths. First then, the concept becomes an active interaction.
This concept was an elaboration on the use quality of fluency. The seamless interaction of fluency takes place in the periphery.

Screenshot from animation

Screenshot from animation
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