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Research My field is interaction design,
however, I did my Ph.D. in the field of computer supported collaborative
learning. A brief description of the project can be found here
and a summary of the Ph.D. here. Currently my main research interests revolve around mobile
and ubiquitous computing, regarding use as well as design issues. I am
particularly thrilled by the challenges posed by increased dynamics in use
that comes with ubiquity and mobility. Below is a brief chronological
description of research projects I have been involved in. |
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Space & virtuality
studio, Interactive institute I am employed at Arts & Communication, Malmö university, but
between August 1998 and December 2003 I was also affiliated with the Space
& Virtuality studio of the Interactive institute in |
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In the Space & Virtuality studio my research has revolved around
the challenge in design approaches posed by a changing landscape for IT
design. Information and communication technologies are
moving into what Mark Weiser termed ubiquitous computing, with ubiquitous
access to digital information through a wide range of mobile and
embedded technologies connected through wireless global networks. Research
in ubiquitous computing, and the related fields of tangible interaction and
augmented reality, have arguably redirected the agenda for designing mobile
IT. The main issue addressed has been the accommodation of a higher
density of technology by letting interaction with information and
communication devices blend in with our everyday ways of “being in the world”
(e.g. research into issues like context awareness; speech, gesture and
handwriting recognition; etc). From a user perspective, there are a number of
consequences resulting from this development. The number of personal devices
typically carried by the mobile user is increasing and the role of each
device is becoming more dynamic as the connection to other devices may
increase the number of available functions. Finally, the technological
development not only increases technology density and connectivity but,
perhaps more important, increases mobility and continuity in IT use. |
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Beyond the control room In the project »Beyond the
control room« we started out to explore these issues in a field characterized
by high complexity and technology density – process industry. A concept for
mobile process control – the »Pucketizer« system (personal »bucket«
organizer) – was developed in close collaboration with process operators at a
local waste water plant. The »pucketizer« is a mobile unit that allows
process operators to establish temporary connections to machine components
while being out in the process environment in order to support distributed
process control work. For a full description of the design case and the
concept, see Nilsson et al (2000). In a follow-up project with the title »Process visions« we continued
to investigate new technology for process control, but in other process
industries than waste water treatment and with a time perspective of 5-10
years into the future. In summary, adapting forms of interaction and access
to information, i.e. configuring the interaction for the situation at hand,
is in our view an important aspect of usability in the field of ubiquitous
computing. Arguments grounded in our field studies and examples are presented
in Binder & Messeter (2001). |
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The Experimental Office During the fall of 2001 I took part in The Experimental Office project
- a cooperation between the Interactive institute
and four industry partners: Vasakronan, Telia We wanted to continue to explore the concept of configurability – i.e.
the adaptation of interaction forms and information access to a particular
use situation – in different contexts. The ideas from earlier projects were
brought into the Experimental Office project to see if our approaches could
be applied outside industrial contexts. The result of the Experimental Office
project is described in Johansson
M, Fröst P, Brandt E, Binder T, Messeter J: Partner Engaged Design: New
Challenges For Workplace Design. |
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Contextualization of
mobile IT An important consequence of being continuously connected is that as we
move through different social contexts in our everyday life, we find
ourselves omni-present in multiple social contexts, each with its own activities
and roles. From a designer perspective, addressing the accommodation and
coordination of multiple devices and services in situated use across
different contexts is therefore becoming an increasingly important challenge.
In »Beyond the control room« a
device was designed to support process control operators at a waste water
treatment plant in temporarily configuring their access to process
information. In the COMIT project (Contextualization of Mobile IT) the aim
was to further pursue the notion of user controlled contextualization, and in
particular to investigate these ideas in a wider range of contexts, both work
related and private. The project was conducted in collaboration with three industrial
partners: Sony Ericsson Mobile Communications AB (mobile services and
terminals); |
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Creative Environments Since January 2004 I am affiliated with the Creative Environments
studio at Arts & Communication, Malmö university where I am currently
involved in the Palpable Computing project. |
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